Armoury/Blacksmith leveling up

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Armoury/Blacksmith leveling up

Post  VersusAllOdds on Sat Jan 24, 2009 7:33 pm

I guess many of you wonder how exactly is upgrade at armoury/blacksmith effective, and what is the bonus:

Lv = Bonus __ change
_1 = + 1.50% _+1.50%
_2 = + 3.02% _+1.52%
_3 = + 4.57% _+1.55%
_4 = + 6.14% _+1.57%
_5 = + 7.73% _+1.59%
_6 = + 9.34% _+1.61%
_7 = +10.98% _+1.64%
_8 = +12.65% _+1.67%
_9 = +14.34% _+1.69%
10 = +16.05% _+1.71%
11 = +17.79% _+1.74%
12 = +19.56% _+1.77%
13 = +21.36% _+1.80%
14 = +23.18% _+1.82%
15 = +25.02% _+1.84%
16 = +26.90% _+1.88%
17 = +28.80% _+1.90%
18 = +30.73% _+1.93%
19 = +32.70% _+1.97%
20 = +34.69% _+1.99%

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Re: Armoury/Blacksmith leveling up

Post  Yoz on Mon Jan 26, 2009 5:06 pm

Great info, now I know I haven't been wasting my rez spending it on upgrades to my phalanx and druids

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Re: Armoury/Blacksmith leveling up

Post  BGS on Tue Jan 27, 2009 11:33 am

As long as they're added to defence! One of my sitters accidentally added phalanx attack and TTs defence. Oops... tongue

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Re: Armoury/Blacksmith leveling up

Post  Yoz on Tue Jan 27, 2009 5:28 pm

rofl, it's nice to know I'm doing such a good job. lol

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Re: Armoury/Blacksmith leveling up

Post  Dikaios on Sun Mar 01, 2009 12:12 am

LOL! Wulp, my Phalanxes have some decent weapons. Oops! Building an Armoury now. Embarassed

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Re: Armoury/Blacksmith leveling up

Post  sumtwig07 on Sun Mar 01, 2009 2:23 am

I love it.....
I didnt know that exactly...
I thought it was .015% for each level....
but man that is effective...
I have 1964 Praets currently with lvl 10 defense
add the bonus 1964 * 1.1605 = 2279.2
that is an extra 315 troops : P
add a lvl 20 city wall which is 81%
2279.2 * 1.81 = 4125.4
Now it is 2161 troops more then I started.... Beautiful....

Question though... is the bonus added together... or is the armory added before and then the city wall taken into effect (like I showed above)
If it was added together then it would be 1.9705 * 1964 = 3870
A hefty difference of 250 troops....
hmm....

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Re: Armoury/Blacksmith leveling up

Post  VersusAllOdds on Sun Mar 01, 2009 12:41 pm

Everything is added to the base defense of a single praetorian:
[65]+34.69%[65]+81%[65]=your defense.

The same goes for crop:
lvl 10 cropland=200
If grain mill is 5, and bakery is 3, and you have an oasis+25%:
200+25%*200+15%*200+25%*200=your crop
If you use gold, it increases the red amount, so gold for crop is very effective.

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Re: Armoury/Blacksmith leveling up

Post  VersusAllOdds on Sun Mar 01, 2009 12:43 pm

Now that I think more, I'm not sure if oases crop bonus adds to the base crop production, or the one already increased by grain mill and bakery...

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Re: Armoury/Blacksmith leveling up

Post  Dootzkie on Sun Mar 01, 2009 4:57 pm

One field level 10 = 200 production per hour
Four fields level 10 = 800 PPH
Four fields level 10 + 25% production bonus from the building = 1000 PPH
Four fields level 10 + 25% production bonus from building + 25% oasis = 1250

Thus, the oasis adds to the village production as a whole [from buildings to fields] and is effective as much as gold.

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Re: Armoury/Blacksmith leveling up

Post  MorningGlory on Thu Mar 05, 2009 5:56 am

Too much math is involved. I will just trust it when you say its better to upgrade.....

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Re: Armoury/Blacksmith leveling up

Post  Guest on Thu Mar 05, 2009 6:02 am

Interesting note on the Resource upgrading thing, it's the most efficient keeping your resource fields even and when you have level 8 of the same fields (assuming you only have 4 in your village) you should boost one up to 10, get 3 levels of the factory, get the fields to 9 then get level 4 factory then max out fields and finish off the factory.

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Re: Armoury/Blacksmith leveling up

Post  MorningGlory on Thu Mar 05, 2009 6:04 am

Just say... upgrade this.. and then upgrade this... and all will be good... don't add numbers.. it confuses the blonde... er.... me.... LOL Laughing

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